UX research done right

The shift, from making things look right to figuring out what's truly wrong, has shaped how I work ever since."

- Kenneth Proven, UX Researcher and Designer 

 

The method behind every product decision I make for clients

1. I start with existing data

During a strong kickoff, where the project gets properly scoped, I ask what quantitative behavioral data the client already has on hand, so I can check whether it lines up with the problems they've flagged.
 

2. I talk to stakeholders

Interviewing key people surfaces individual perspectives and perceived issues that often diverge from the official narrative.

3. I go to real users, depending on the project

Not to run classic usability tests, but to watch how people actually interact with a client's tools and understand the pain points underneath. I'm deliberate about who I talk to: different user segments, not just power users or whoever's easiest to reach, and I make sure edge cases and accessibility needs are represented too.

4. I validate qualitative findings quantitatively

A handful of interviews tells me why something is happening, not how many users it actually affects. I follow up with a survey or another quantitative check before treating a pattern from a small sample as representative. Same triangulation principle I apply to data in general.

5. I look outward, not just inward

Competitive and industry context matters. Clients are often too close to their own product to spot certain blind spots, and benchmarking against how others solve the same problem surfaces things internal data and interviews alone won't.

6. I align before I build

Once insights are mapped, I run a readout with stakeholders to socialize the findings and get explicit buy-in before moving into solutioning. People get attached to their own ideas, and the earlier that alignment happens, the less resistance I run into later.

7. Then I build forward

Mapping insights, service mapping when the project calls for it, prototyping, iterating, presenting, and eventually handing off to UI and development.

INSIDE KENNETH'S UX BRAIN